Dragon’s Dogma 2 players figure out a way to convert mountains to pathways with the right attitude, a catapult, and a giant rock-

It really seems like there ain’t no mountain high enough in Dragon’s Dogma 2, as players just keep on finding cool new ways to explore the map and terrorise their pawns, and this latest discovery is no different. 

Recently, Twitter user Peppo_LS shared their newfound love of catapults with the world, demonstrating how they’re more than just your average siege decorations. If you do manage to find a working catapult, then hurling rocks into the side of a mountain may well yield great results. 

In the video, Peppo hits a cliffside at just the right angle to open a secret pathway. The short clip has circulated around the Dragon’s Dogma 2 community pretty quickly since, like a lot of the game’s mechanics, it’s often light on the explanatory details. There are no tutorials for catapults, so the fact that you can use them at all, not just for opening up new areas, is fantastic.

This new find has lit the fire under plenty of players’ seats, with many commenters saying they’d love to try it out for themselves: “How do I still keep learning something new about this game every day even if I have 40 hours in,” one user replies.

But if you thought that cata…

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Goats are serious business- World of Warcraft continues to play whack-a-frog with MoP- Remix farming spots, adds new ways to buff your cloak as penance-

If you told me that WoW’s Mists of Pandaria: Remix would suffer its largest controversies over frogs before it came out, I’d stare at you and ask if you needed some water and a sit-down. Turns out that’s exactly what happened this week.

In case you’re completely unfamiliar—MoP: Remix is a limited-time event where players can level a fresh character through the Mists of Pandaria expansion with something called the Cloak of Infinite Potential, an infinitely scaling item that grows stronger as you do stuff.

Being MMO players, WoW’s playerbase naturally found an area where frogs could “hyper spawn” and, through some gamer finesse, caused them to appear in droves—those who got to the farm early enough to take advantage soared above their fellow players in terms of strength.

Aside from the fact that the whole thing is hilariously contrary to the event’s vibe—I’m reminded of a certain South Park episode where the gang spends a lot of time killing boars—it was also hotfixed. But don’t worry! There’s a replacement, you can go to this spot and kill goats, it’s not as fast but—ah, no, that’s been fixed too.

Look, I’m not going to cape f…

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I was shocked to find out the Windows 10 desktop background wasn’t computer generated, but a picture of lasers being shot through an actual window-

Windows 10 was a real return to form for Microsoft’s ubiquitous line of operating systems following the confoundingly touchscreen-centric Windows 8, but I can’t say I paid its default desktop wallpaper any mind at the time—I pretty much immediately swapped it for videogame concept art or something. But that was because I just assumed it was some kind of boring 3D render, when the actual truth is way more interesting.

It turns out Windows 10’s default wallpaper is a photograph of an actual, physical installation by designer Bradley Munkowitz, also known as GMUNK. Munkowitz has a section of his website and a short YouTube video that explain how he and his team used a physical mirror, lasers, and smoke machines to produce the image, taking thousands of exposures with different color filters and combining the best into a single, final composite.

The team arranged a laser projector behind the physical Windows 10 logo, firing off various patterns into the window while playing with volumetric smoke to maximize the effect. There’s a video of the thing in motion that’s absolutely sick to see, and some of Munkowitz’ alternate colorways and WIP versions of the background …

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More details on MS Flight Simulator 2024, including full 3D landscapes in 30 biomes-

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Brand new details about Microsoft Flight Simulator 2024 are out, giving us some real detail about improvements we’d only guessed at after the trailer earlier this month. That includes the overhaul of the world modeling including the new 3D ground map, visual improvements to environments of all kinds, huge expansions to the scope of the world, and information about the new commercial aviation activities.

The biggest, immediate visual change is to the map of Earth itself. The landscape below your plane is now in full 3D, not just a texture on the ground. That includes procedurally generated vegetation on the world with 30 distinct biomes modelled. It’s a huge visual difference, which was clear from comparisons of the same area in the 2020 and 2024 Flight Simulators. 

There’s also a level of detail coming to how the world itself is represented. AI-flown planes will be more detailed, complete with livery. There’s also a bonanza of flight-related details incoming: Global ship traffic will be simulated, and every oil rig in the world has been added, all complete with helipads. In fact, they’ve also added every helipad in the world and every glider airport as …

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Starfield ‘boundary reached’ leak leaves some worried Bethesda’s planets have more limits than anticipated-

“Boundary reached,” reads an in-game Starfield text box that circulated online over the weekend. “Open the map to explore another region, or return to your ship.”

The biggest game of the year is springing leaks just days before release, the latest of which is creating some uncertainty about one of its most anticipated features: planet exploration.

As collated by Kotaku, a “boundary reached” message appeared in leaked Starfield gameplay videos from both YouTube and a Chinese forum post that appeared over the weekend, both since removed but surviving via archive, seemingly indicating that Starfield’s planets aren’t one continuous open world. In a timelapse video, the player runs in a single direction on a planet for 10 minutes before reaching an invisible boundary.

Possible restrictions on planet map sizes came as a surprise to fans who expected Bethesda’s boundless RPG to work more or less like No Man’s Sky, a space exploration game that continuously renders planets in their entirety as you walk or fly around them. We’ve known all along that Starfield’s exploration would have some limits, like how won’t be able to fly your ship manually into a planet’s atmospher…

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